A single background can contain up to 8 images (in terms of performance, if you're using 4 256x256 textures, it's better to combine them into 512x512)
Registered images are divided into chips and laid out on the map as the final background
Color key Describe the color to be converted to a transparent color in ARGB 32 bits
Chip size Specifies the size of one chip in pixels. We will cut this chip out of the image to make up the background map To reflect Please press the refresh button.
Map size Specifies the size of the entire map in chips Click the Refresh button to take effect
Restrictions
Texture size divided by chip size must be less than 64
If the chip size is 32x32, the maximum texture size is 2048x2048
Edit Map
The left side of the window is the image you have registered. You can select a chip to place on the map by dragging it here (the red frame is the (appears around)
Next, I made sure that the tool button above the map area on the right side was set to "set Afterwards, drag it around the map. The selected chip will be placed on the map
Set Place chips selected in the left image area to the right map area
Clear Clear the map area on the right side (unplaced)
Copy Drag the source area on the right side of the map to specify the area to be copied
Paste Drag the destination on the right-hand side of the map to specify where to paste
Move all map chips Move all content placed on the map
Shortcut Keys
You can use the cursor keys to scroll up, down, left and right in the map area
Mouse wheel can be used to zoom in and out in the image and map areas
You can move it by right-dragging in the image and map areas
The mode is switched by full key 1 to 6(Disabled when editing numerical values)
The G key toggles the grid ON/OFF
Sensitivity to the background
When the map chip size is 32x32, you can give a hit decision
If you click on the HIT button on the right side of the bank switch button 0-7, you can add the attribute of a hit to the background. In this mode, you will be able to add a "hit" to the image. In this mode, a list of hits is shown in the left image. Select a hit decision and place it on the right side of the map as in the normal mode. (A hit decision cannot be placed where there is no background.
To actually enable hit detection between the background and the character, use Edit stage to enable hit detection for the background and then click
Edit character to "background and judgment". Check.