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            4. Create an enemy character
            Create sprites for enemy characters and create scripts with your characters
            Keep the project file created in the previous tutorial open
        
    
    
        
            
            Creating a sprite for the enemy
            Create a new sprite and name it 'ENEMY'
            Register img_zako00.bmp from the resource folder
            Enter the pattern list and hit decision
            
 
            Pattern 11 is left as a dummy
        
     
    
        
            
            Creating a character for the enemy
            Create a new character and name it 'ENEMY-A'
            Register the sprites and create a new script (named 'ENEMY-A')
            Enter the parameters as shown in the figure to the right
            
 
            Increasing physical strength makes the enemy harder
        
     
    
        
            
            Creating a script for the enemy
            Edit the script you just created
            Place the Cartesian coordinates of the move category in the task "0:Main"
            Place the control category passage under it
            Set the parameters as shown in the figure below on the right
            
 
            Emerge and make a straight enemy
            Automatically vanishes when it goes off screen
            
            
        
     
    
        
            
            Test Run
            Display the Test Play window and drag and drop 'ENEMY-A' in the project's character list to the window
            
 
            The test mode is changed to a single character, so that characters appear endlessly from a specified location
            Test mode and appearance location are freely changeable
            
 
            If you can manipulate your plane and make sure that you can destroy (only disappear) the enemy with your shot, you are done!
        
     
    
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