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5. Create an explosion
Create effects when enemies etc. explode
Keep the project file created in the previous tutorial open
Creating an Explosion Sprite
Create a new sprite and name it 'BOMB'
Register img_bomb01.bmp from the resource folder
No pertinent judgment is required
Switch to the Edit Animation tab and create an animation
Uncheck if the loop is checked
If you specify the animation number in this case instead of the pattern number, the animation will be played
Add 11 animated frames, enter 1-11 in the pattern number and 2 in the number of frames
Play the preview and check the animation
(It will also play in a loop with no loop setting)
Creating an Explosion Character
Select the enemy (aerial objects) to type
Set the pattern number to -1 (it is a negative number, so it will be the animation number)
Register sprites and scripts
Creating an Explosion Script
Edit the script you just created
Place the control category Passage and Disappearance in the task "0:Main"
Switch to the number of frames for the transit time wait item and enter 22, which is the length of the animation
Now the animation will disappear once it has played out
Register as default explosion
Save and close the sprites, characters and scripts you have created
Open the game settings and click on the Specify Defaults tab
Register the BOMB you just created by clicking on the default explosion in it... in it to register the BOMB you just created
Test play and see if the enemies explode
Test-play to make ENEMY-A appear as in the previous enemy creation and destroy the enemy with a shot
If the explosion appears, it is a success!
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