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Script commands

Control Group

Nop

Destroy

Loop in

Used to repeat a series of control panels a certain number of times.

Loop out

Be careful how you number the loops when you do multiple loops

Conditions

Flag

Attribute flag "Joint" character cannot be changed

Task run

Task stop

Send Signal

Recv Signal

Compare with the received signal and conditional branching The flag whether a signal has been received at least once is reset in the "Clear Signal" panel

Clear Signal

Reset the flag whether a signal has been received at least once
Also, the received signal value is cleared to zero (selectable).

Menu

Simple player selection menu
How to make a simple menu

Priority

Random

Life

Item

Used to switch content by time when creating an item character

Button

Next

Various


Regarding scene transition systems
Replay records will be destroyed
Ignored during replay playback and auto demo

Use the "Next" command if you want the replay to continue

Game Speed

It will return to default at the start of the stage.

Vibration

Controls pad vibration motors Caution
The intensity and nature of vibration varies from pad to pad

Display

Change resolution, main region
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