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Script commands
Background Group
Speed
Change the scrolling speed of the background
- Background ID
Stage editing Priority List Background ID
- XY speed
Background scrolling speed, either relative or absolute
- Number of frames to change
Number of frames to reach the set speed
Color
- Background ID
Stage editing Priority List Background ID
- Rendering color
Sets the vertex color for drawing the background in ARGB 32 bits
- Drawing function
- Opaque
The fastest of all the common drawing methods
- Semi-transparent
When the texture has an alpha value or you want to change the alpha value of the vertex color, you need to use this rendering method
- Add
Draw by adding color to the already drawn object
- Subtract
Subtract the color from the already drawn object
- Number of frames to change
Number of frames to reach the set color
Control
- Background ID
Stage editing Priority List Background ID
- Turn display
Turn display on or off
- Judgment to hit
Switches the hit judgment on/off
Move
- Background ID
Stage editing Priority List Background ID
- Move to
- Specifies the target coordinates in absolute coordinates
Specifies the destination coordinates in
absolute coordinates. The top-left corner of the screen is the (0,0) point
- Specifies the target coordinates relative to the current coordinates
The destination coordinates are
relative to the current coordinates. If the number is positive, it is the bottom right corner. Positive
numbers point to the lower right and negative numbers point to the upper left
- Specify the movement force in absolute value
Specify the movement force in the XY direction in
absolute value
- Specify the force to move in the direction of
- XY
, which is a relative value.
- Movement formula
Valid only for coordinates.
- Current velocity
Current velocity to the target location
- Acceleration, rapid acceleration
Accelerate while moving from the start point
- Decelerate, decelerate rapidly
When you get close to the target point, you will move while
decelerating
- Acceleration and deceleration, rapid acceleration and deceleration
- Number of frames to move
This is the number of frames it takes to reach the target coordinates, the shortest
being 1 frame
- Range by random number
Range of coordinates or force to move to
- Use a variable
Use a variable to specify coordinates and force of movement
When you specify a target coordinate, the speed of movement will be maintained after reaching the target
Check
"Stop when target is reached" to stop it.
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